The Neural Forest
AI Video Sculptures
AI Video Sculptures
PROJECT LAUNCH
The Neural Forest will be launched as a semi-solo exhibition at Dead End Gallery Amsterdam, May 23-24-25:
https://www.deadendgallery.com/
Contact for availability enquiries
THE CONCEPT
PIXELS → ATOMS | LIGHT → MATTER
For over two decades, Guli Silberstein has processed digital footage, video clips and cinematic archives, treating it like sculptural matter.
In 2020 he embraced AI as a primary creative tool, to generate new visions out of the database noise.
He now embarked on a practice combining his methods, bridging the ephemeral screen and the permanent physical world, by creating AI video sculptures.
AI/DATAMOSHING VIDEO PROCESS
The videos inherent in the sculptures are made by a unique process of combining photography, AI and datamoshing (glitch).
Datamoshing makes landscapes melt into one another, a form of digital archaeology exposing hidden patterns of consciousness beneath the surface of the image.
While AI builds images from noise, text and databases. Allowing for images and motion to be created directly from imagination to screen.
A form of build/collapse is created, referring to nature, forest and human own process of growth/decay in the cycle of life/death. A constant crumble/renewal.
CYBERNETICS INSPIRATION
GREGORY BATESON · ECOLOGY OF MIND
THE FEEDBACK LOOP
For Gregory Bateson, all living systems are self-regulating circuits. Information flows, is received, and corrects behaviour. Ecology itself is one vast cybernetic network, the forest does not merely grow; it listens and responds.
MIND IN NATURE
Bateson dissolved the boundary between organism and environment. Mind is not inside the skull, it is the pattern of relations between human and world. A tree communicating through mycelium is, in this sense, thinking.
INTO THE NEURAL FOREST
The chrome sculptures are Bateson's feedback circuit made tangible. As the viewer approaches, their reflection enters the network. Observer and observed collapse into one system, the screen, the mirror, the forest, the viewer: a single ecology of information.
AN EVOLVING ECOSYSTEM - THE FOREST GROWS!
With 3D-printed forms - algorithmic bio-mimicry grown from code, inspired by nature,
and with organic structures, where real trees are used for organic sculpturing.
Each sculpture is a phygital lifeform, part tree structure, part living screen. Together they form a neural forest of transmission antennas for digital poetics. With roots in both the natural and digital networks.
Contact for any questions
SLIDES PRESENTATION